/*
 * Copyright (C) 2025 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef UIEFFECT_FILTER_FROSTED_GLASS_BLUR_PARA_H
#define UIEFFECT_FILTER_FROSTED_GLASS_BLUR_PARA_H
#include <iostream>
#include "filter_para.h"

namespace OHOS {
namespace Rosen {
class FrostedGlassBlurPara : public FilterPara {
public:
    FrostedGlassBlurPara()
    {
        this->type_ = FilterPara::ParaType::FROSTED_GLASS_BLUR;
    }
    ~FrostedGlassBlurPara() override = default;

    void SetBlurRadius(float& radius)
    {
        radius_ = radius;
    }

    float GetBlurRadius() const
    {
        return radius_;
    }

    void SetRefractOutPx(float& refractOutPx)
    {
        refractOutPx_ = refractOutPx;
    }

    float GetRefractOutPx() const
    {
        return refractOutPx_;
    }

private:
    float radius_ = 0.0f;
    float refractOutPx_ = 0.0f;
};
} // namespace Rosen
} // namespace OHOS
#endif // UIEFFECT_FILTER_FROSTED_GLASS_BLUR_PARA_H